Why your rough cuts suck and should stay that way
Why do rough cuts always feel terrible?
Your rough cuts suck — and that's exactly how they should be. The moment you stop trying to perfect your first cut is the moment editing becomes enjoyable again.
The dreaded rough cut used to be the bane of my editing existence until I figured this out. I'd slave over that first timeline, wanting it to be perfect for whoever would see it — teachers, clients, anyone. But time after time, no matter how hard I tried, there was always feedback.
It wasn't until I embraced the fact that there would always be feedback — and that it was actually a beautiful part of the process — that I started to enjoy creating rough cuts.
The truth about creative collaboration
When you're embarking on any creative endeavor, feedback is essential. When you're slaving away at your edit bay, you lose perspective by the minute. It's only when you share your work with fresh eyes that you can see how something can be improved.
My focus on perfection led to two major issues that kept sabotaging my editing workflow.
Problem 1: Adding creative ideas too early
Because I was treating the rough cut as final, I would incorporate all of my own creative ideas into the piece. Was there a line from an actor that I didn't think was landing? I'd cut it out. A scene felt too long? I'd make it shorter. Was there an alternate angle I liked better? I'd use it.
Don't get me wrong — adding your creative ideas is essential. But it's all about timing and expectations.
If your client is expecting to see one thing and you present another, they will often ask you to go back and put in what you took out or made different. That's not a great way to kick off a creative collaboration.
Think Like A Broadcast Editor breaks down exactly how top editors approach this creative timing — the 5 criteria they use to know when and how to present their ideas.
Present rough cuts as written
My first piece of advice for your rough cuts: present them as scripted.
As for your creative ideas, I recommend writing them down or even having an extra timeline with some rough assemblies to save for later. Once I get the first round of feedback, I like to create some alternate versions to share my ideas.
Since I started working this way, I've had much more success because I'm including the client in the creative process step by step, and I'm giving them options to choose from.
Problem 2: Getting too attached to your work
The second main issue with trying to perfect a rough cut before sharing it: I would get too attached because I had spent so many hours agonizing over it. The fact that there was any feedback at all was offensive to me.
You can tell when you're working with someone who is too attached to their rough cut because making any changes between the first and second cut feels like pulling teeth.
Treat the rough cut as rough
My second piece of advice: treat the rough cut as rough.
Obviously, you want to put your best foot forward, but don't slave away at it unnecessarily. Expect feedback — it's a first draft.
One of the main things that separates amateurs from pros is how much a project improves from the first to the second cut, or the second to the third cut.
Make that your goal: get the rough cut out quickly and be ready to make substantial changes based on client feedback.
The professional editing mindset shift
Embrace the fact that rough cuts suck. Present the first rough cut as scripted, and don't overthink it.
Save your time and energy for the second, third, or even fourth cuts, where you're collaborating to make the project better.
I've enjoyed the rough cut process so much more since I adopted this mindset. The editing workflow becomes faster, less stressful, and ultimately produces better work through true collaboration.
For editors ready to master this collaborative approach and land higher-paying clients who value this professional process, Edit Like A Broadcast Pro teaches the complete system for creating emotionally-impactful edits that win serious clients with real budgets.